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Vulnerabilities are another gap, helping Azata and Lich in particular. Azata and Chain Lightning, and the benefit from disadvantage+ is also understated here. That turns a meager +40 damage with fireball into a lethal +200 damage (550 damage overall in AoE). Spellwise, the Demon looks poor here, but can potentially blast 3x in a turn for 100d6 damage with Coloxus Aspect and Abyssal Storm. Trick Fate with a potential 圆 multiplier Scythe and a nigh limitless number of triggered AAOs with Mobility 3 is likewise lethal. It is possible for them to get a 14-20/x5 longbow for instance, increasing damage by 175%. Tricksters also benefit extremely from Improved Critical feats, which won't necessarily be reflected adequately here. Coloxus might even let them do this as both their move and standard action! Azata's Song of Steel also benefits from this interaction. Demons can effectively get +40d6 on an attack with Greater Vital Strike, or even Empower or Maximize this damage. In particular, Mythic Vital Strike works very well when combined with abilities designed to increase the power of your first attack in a round or a limited number of attacks. Swarm: 0 (no class features scale spell damage)Īs for attack bonuses, these do not take into account setup or powerful combinations. Legend: +0 to 140 (depending on if caster level scales) Gold Dragon: +125 (?) for 2d6/caster level spellsĭemon: +80 for 2d6/caster level spells (but can blast 1 more time in a round and has a 4d6 per caster level spell to combo with)Īeon: +0 (no class feature scales spell damage, can cast as move action) Trickster: 27 (FAR higher counting critical feats)Īzata: +140 per single target spell (can cast 7th and lower spells as swift actions) In terms of generic, easy to bonuses that aren't conditional on enemy or setup, the best options for attacks are: This covers anything that makes you deal more damage, with both attacks and spells. Trickster: +∞ (Trick Fate, always roll 20s)Īeon: +∞ (Extended Equal Force, swift action Edict of Predetermination stack other buffs to hit on an 11) In particular, the Extend Spell metamagic and Greater Enduring mythic ability enable significantly more degenerate strategies. This is not representative of actual gameplay, however. Gold Dragon (Full BAB): +5 (Gold Dragon Form)
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Gold Dragon (1/2 BAB): +10 (Perfect Mind, Gold Dragon Form)Īzata: +7 (+6 from Incredible Might, +1 from Supersonic Speed) In terms of generic, easy to bonuses that aren't conditional on enemy or setup, the best options are:ĭemon: +18 (+11 from Demonic Rage and Schir/Vavakia Aspects, +2 from living bane, +1 from Haste, +5 +4 from Demonic Form IV after adjusting for size penalty) This section is focused on martial attacks, not combat maneuvers or spell attacks. This covers anything that makes it more likely for you to hit, a key factor in making sure you deal damage.